I'm currently testing out the viability of HaxeFlixel for a large project I'm thinking of porting. However, I can't get a trivial application that just moves a sprite across the screen to run at a consistent 60FPS on Mac if it's fullscreen - it stutters and jumps subtly in release builds, and in debug builds I can see in the console the frame rate is hovering around 55FPS. When the application is windowed at its original resolution it seems to run smoothly, though. I'm building using the most recent versions of Lime, OpenFL, and hxcpp. Has anyone encountered this problem before?
In other related news, we've been working on day and night to try to get a build as polished as possible to go over big platforms, such as Steam. Idea is to gather player feedback, mostly, for the multiplayer aspect. Campaign content while is being worked on, it will be behind doors.
Game is now free to play for a bit, so people can get a taste of what's coming, specially for the campaign. Mind you: is still WIP, but we working on that.
Not much else to say, because as the game grew in size, grew also team-wise. That's good, but there's always something to do, or something to manage, 24/7. That's game dev for you. I just thought I can pop out from the shadows and post some progress :D
Ok, back I go to finish this game out. Thanks for checking this out!
Peasant Knight is a puzzle-platformer. With a twist. You're relentlessly dashing into the face of danger, namely traps like suddenly erupting flame pits. You can only go forward! Or stop.
The game has a lot of twitch action, but I want most of the thrill to come from solving the levels. Each level is like a complex machine of traps where you need to find the fastest path that also keeps you in one piece.