Also be sure to email me after at email@example.com so I don't forget!
i'm new user.this forum is so beautiful.
No one has replied
I'd love to help, but I don't have time now. Good luck, guys!
Thank you Sruloart! I will take a look.
I get my code to work directly in haxeflixel with no layer above, no code in Main.hx. It's working well. But....
It only works in neko or os targets. The reason: I need to store the downloaded image somewhere to be read as an Asset.
I think that FlxSprite should have a method for loading images of the internet, like:
What do you think about?
@Aik I'm in the same shoes as you. I performed some tests with all projects from demos (you can see my results here). I hope it helps.
What guidelines? But anyway, I don't think I had to compile anything like that when I started
@IBwWG hmm, that's strange. I'm not noticing any difference when going back and forth between fullscreen/windowed (I'm base 1920x1080 downscaled to 1280x720 windowed, then 1920x1200 on fullscreen since I'm on a 16:10 monitor)
WOW! They’ve put together the HaxeFlixel runtime for Overlap2d in just three days, that's impressive. I’m definitely trying it out, I’ll post here my experiences, thanks @starry-abyss.
Thanks for the list of development tools @IBwWG, so HaxeFlixel uses the the OpenFL API, thanks for the info.
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