@DleanJeans Thanks again for the help. I had run across mention of Nape on a few forums, but was not familiar with it and did not realize it was what I was looking for. Hopefully these will steer me in the right direction at least.
Sorry, forgot to specify which platform I was targeting!
I replaced the .mp3 files for .ogg ones, but the game still crashes upon opening the neko binary, now with the following error:
export/windows/neko/haxe/ApplicationMain.hx:205: characters 57-75 : Warning : Use programPath instead
export/windows/neko/haxe/ApplicationMain.hx:80: characters 47-65 : Warning : Use programPath instead
AL lib: (EE) alc_cleanup: 1 device not closed
Invalid operation (+)
Called from ScreenState::update line 141
Called from flixel.FlxState::tryUpdate line 168
Called from flixel.FlxGame::update line 750
Called from flixel.FlxGame::step line 674
Called from flixel.FlxGame::onEnterFrame line 547
Called from openfl._legacy.events.EventDispatcher::dispatchEvent line 98
Called from openfl._legacy.display.DisplayObject::__dispatchEvent line 182
Called from openfl._legacy.display.DisplayObject::__broadcast line 161
Called from openfl._legacy.display.DisplayObjectContainer::__broadcast line 286
Called from openfl._legacy.display.Stage::__render line 1103
Called from openfl._legacy.display.Stage::__checkRender line 351
Called from openfl._legacy.display.Stage::__pollTimers line 1084
Called from openfl._legacy.display.Stage::__doProcessStageEvent line 430
[Finished in 4.0s]
I'm not too familiar with github but I'll try to open an issue.
FlxPoint stands for Flixel Point and it's used over Point in most situations in HaxeFlixel so you will rarely see any Point in HaxeFlixel.
FlxPoint is used as parameters and return values so if you use Point, you're likely to have to convert them to FlxPoint and vice versa to use some functionalities in HaxeFlixel.