Works for me now! Thanks, Gamma.
Good to know the official way of doing it. Got it working without any problems using git cmd.
OK, if anyone's interested in this, you'll need these two pieces:
And then you'll also need to supply a path, since, as Gama11 said, there's no file picker dialog right now on legacy.
If you're using the excellent crashdumper anyway, you can use my code, which depends on it (Util and a crashdumper instance):
Then just put this in any state's create() that you want to screenshot from:
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The file 'typeinfo' should come with the C++ compiler. I have several of them in NDK folder, for example, here: D:\build\androidndk-lime\sources\cxx-stl\gnu-libstdc++\4.6\include
If it froze before traces, you could put traces earlier.
Perfect, thanks for taking a look and for the help!
@Brandon-R Glad you figured it out! Apparently lime tool itself uses neko library :-)
I think your answer is the best way to do it in the napeway .
if that didn't work i would recommend using the FlxSprite for checking if you are using the FlxNapeSprite
Alright, so Twitter user @FoxelBox solved the problem. I'm posting here on the forum so that people having the same problem have the solution :)
This will return what I expected x.rating to return.
All right. Good to know.
Thanks everyone :)
@Brandon-R No because of Flixel's cache system, it's not working :)
Why update the bar manually but not let the bar update itself automatically by creating the bar this way:
See the difference?
@DleanJeans Thank you, I will give this a try and report back!
@Jahn_Bot funny thing is, in older versions of Flixel it was "dead" instead of "alive" that you needed to check for, but I guess someone decided that "alive" made more sense :)
yeah I think too FlxTrail will help you out.
I was able to figure this out after a bit of digging, and get 2D panning working.
OpenFL was not set up to pass pan information to OpenAL (Lime)
In openfl.media.Sound in the play() method, add this pan property:
Then in lime.audio.AudioSource, add that property to theAudioSource class:
then add these two lines before AL.sourcePlay(id):
Word is it's on the official fix list for OpenFL, so it'll probably get a proper fix soon.
I already figured this out a while ago (the same day I wrote this post, I think)
@DleanJeans said in FlxButtonPlus Callback function with arguments:
_levelButtons[i] = new FlxButtonPlus(_buttonX, _buttonY, GoToLevel.bind(i), 128, 128);
Thanks, it worked.
Ahh nice, so you can put this one after another and they work together. Perfect . Thanks for that. Lee
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