Perhaps you could share some code of what you've tried so far? :)
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RE: Copy/Pasting strings to/from clipboard on HTML5 target
RE: Saving a FlxSprite as an image in Flash
@ninja_muffin99 Yep, Flash doesn't have direct file system access. You'd have to use a save dialog like
RE: Drag and drop - FlxMouseEventManager
I then realized that the mouse is not supported and I need to use FlxTouchManager instead
That's not true, you can use the mouse on mobile, as long as you don't need to support multi-touch. The first touch will fire mouse events. It may be this line in the default
Project.xmlthat's causing you trouble:
<haxedef name="FLX_NO_MOUSE" if="mobile" />
Just comment this out if you want to use the mouse on mobile.
RE: Is it normal for HTML5 to have lower quality?
One solution is to use bitmap fonts instead of
FlxText(which is based on OpenFL's
RE: Untoggle a Flixel-UI toggle-button?
I couldnt do it with xml so i had to switch to drawing the UI by code and make normal buttons, wich is kinda sad.
I think you can access elements created via XML in your code using
FlxUI.getAsset(key), which means you could continue using XML. :)
RE: [SOLVED] Poor draw performance on my Application
@bronson-sedeno There's plenty of targets with less setup than Android - Flash, Neko, Cpp...
Also does doing switchstate with FlxG do garbage collection for me?
It does trigger garbage collection eventually / indirectly, because there's no longer a reference to the old state (well, provided you're not holding onto any additional references).