I just solved this problem. I kept searching the forums for stuff on tilemap and tile scaling and what not, and came across some threads on github about some sort of tiling problem where there would be gaps and what not when zooming. Well a solution was hacked in called useScaleHack which scaled the images by 1 pixel on each axis. Apparently this was actually set to true on windows and neko targets. So I just set it to false and viola, no more tile stretching!