my plan is to now actually make this little project into a game series. its a series ive been planning for ages, so now ive near finished this small conversion, ill use this as the basis.
i posted an update post about what the future plan will be. https://www.patreon.com/posts/actual-proper-to-14966154
so it wont be put on play store. all that it will do is be a kha tutorial game series, alongside my current series.
These Lights look incredible thank you so much for source. When the new haxeflixel version comes out you should really try giving your assets some normal maps your game would look even more incredible with lights then.
Thanks for the comments Claudio. We will improve things in the following months.
1 - This was something that we did for the trailer. Gameplay is different. Rigth now there is no need to do it this way. We will take this comment for future levels.
2 - Yes, this is planned.
3 - I'm doing my own camera class because Flixel camera is very limited for my game. I think the footage for the trailers is previous to the new camera changes. Anyway we are still working on improving the camera further.
4 - I prefer frame to frame animation but we'll look that.
5 - thanks to notice!
6 - Yes, we will :D
7 - We'll look into that! Thanks for the links.
Hey Guys the Dev Log has hit 1,000 views! that's incredible thank you so much for your continued support on reading.
So Right after publishing my iOS cheat sheet luck came through and we got verfied by apple for TestFlight beta testing so that's great news for us :D
I want to give just a little news feed for this app's timeline integrated with news on openfl and haxeflixel.
Currently still waiting to get another status update on the dev version of haxeflixel that will be compatible for openfl 6
The app has a very tight nit beta testing group but with a massive list of things to do already we won't be pushing out an open beta until those things are done so expect some more time.
For the app being social media focused our team is looking for a good way to implement remote push notifications for mobile( IOS and android) that can integrate with our openfl-networking servers.
Our app uses bazzisoft's openfl native text for mobile which currently supports only single line text but I was able to add multiline text support for android but not for iOS which is a bummer so currently looking for a solution.
Issues with finding a good way to open up the camera take a picture and grab the bitmap data for both iOS and Android
Wanted to try to move to next support but had this issue
Oh and new work in progress Ui by Scotty, Super Exciting!
The tilemap is just a FlxTilemapExt. Nothing fancy there.
I could grab tiles nearby entities. What I wonder is how the stamp would work. Not sure if there's a way to get the sprite of any given tilemap ? Plus, as you correctly pointed out, I'm afraid that the stamping would go outside the boundaries of said tiles. And yes, this is the purpose of the rectangles, to mask the stamps.
I might place all those rectangles manually, but sounds like a brute forced solution. I was wondering how other people might solve this, but sounds like isn't a easy task. Many thanks @jcox171 for your replies so far :)