In other related news, we've been working on day and night to try to get a build as polished as possible to go over big platforms, such as Steam. Idea is to gather player feedback, mostly, for the multiplayer aspect. Campaign content while is being worked on, it will be behind doors.
Game is now free to play for a bit, so people can get a taste of what's coming, specially for the campaign. Mind you: is still WIP, but we working on that.
Not much else to say, because as the game grew in size, grew also team-wise. That's good, but there's always something to do, or something to manage, 24/7. That's game dev for you. I just thought I can pop out from the shadows and post some progress :D
Ok, back I go to finish this game out. Thanks for checking this out!
Hey There haxeflixel community, I thought I'd update everyone that the project has finally launched! The app is completely free and we are looking to grow the community and we'd love to have you join us!
Countries other than the United States may not be supported as our legal team is very small sorry :(
Thanks for the comments Claudio. We will improve things in the following months.
1 - This was something that we did for the trailer. Gameplay is different. Rigth now there is no need to do it this way. We will take this comment for future levels.
2 - Yes, this is planned.
3 - I'm doing my own camera class because Flixel camera is very limited for my game. I think the footage for the trailers is previous to the new camera changes. Anyway we are still working on improving the camera further.
4 - I prefer frame to frame animation but we'll look that.
5 - thanks to notice!
6 - Yes, we will :D
7 - We'll look into that! Thanks for the links.
I really should be focusing on wrapping up the game, but instead I added a drop button that cancels your jump and also throws confetti (partially as a visual indicator that it happened, partially because it looks really neat). Should make for some interesting speedruns of the game.
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