Collision Issue - Char is penetrating the surface for a moment
When my characters lands, he penetrate the surface for a moment, the came back for where he must be. It is how the draw the scene before the collision detection. Is for just a frame.
I am using: FlxG.collide(ground, player);
Here is a print of the moment:
Anyone know how to fix it?
Try doing FlxG.collide(ground, player) after super.update(elapsed), if not already
That is it!! Really thanks