Window size is truncated
On Windows - I found that if the monitor resolution is smaller than the window size defined in the Project.xml file, the appropriate dimension is truncated.
Can I disable that 'feature'?
My game is run in full-screen mode - so it should be scaled properly.
In html5 it works as excepted.
I solved that by using gameWidth and gameHeight parameters:
addChild(new FlxGame(/gameWidth:/ 1820, /gameHeight:/ 1024, PlayState, ...));
in the Main.new() function