Window size is truncated

  • On Windows - I found that if the monitor resolution is smaller than the window size defined in the Project.xml file, the appropriate dimension is truncated.
    Can I disable that 'feature'?
    My game is run in full-screen mode - so it should be scaled properly.
    In html5 it works as excepted.


  • I solved that by using gameWidth and gameHeight parameters:

    addChild(new FlxGame(/gameWidth:/ 1820, /gameHeight:/ 1024, PlayState, ...));

    in the function

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