Questions re porting my Flixel game to HaxeFlixel
Currently I'm facing problems converting all imports from original Flixel to HaxeFlixel and not sure how I should change them. I've converted my code from as3 to Haxe with as3hx tool.
For example, what should
be? My best guess was based on documentation that FlxRect now lives in flixel.math but import flixel.math won't work.
This may have already been tested by you, since I can't exactly comprehend things right now, but did you try "import flixel.math.FlxRect" or "import flixel.math.*"?
@test84 You can search classes from here : http://api.haxeflixel.com/flixel/math/FlxRect.html from left panel :)0
We are making a MMORPG w/HaxeFlixel => Click Here to go to the Facebook Page
@KnotUntied I solved that but now faced a more serious one, FlxWeapon. I know it's in addons but import flixel.addons.*; doesn't help. Nor does import flixel.addons.FlxWeapon; or import flixel.addons.weapn.FlxWeapon;
I don't understand it, isn't it in package flixel.addons.weapon?
@test84 You sure you did "import flixel.addons.weapon.FlxWeapon"?
@KnotUntied Yes, I just mentioned it in my previous reply. It returns:
Type not found : flixel.addons.weapon.FlxWeapon
And yes I've installed flixel Addons.
How about "import flixel.addons.weapon.FlxTypedWeapon"?
I checked the addons library's changelog, and apparently FlxWeapon was abstracted to FlxTypedWeapon.
Fixed it, had to add
<haxelib name="flixel-addons" />
to project.xml file.
I'm glad the problem's solved.
...and mine still isn't. weeps