[JRPG] HEGEMONE PASS - Turn-Based RPG x Platformer
Beautiful art style. It's simplistic, but not too much to be lazy. ^^
Hey there! It's been a while! A lot of personal real life problems came about during these few months...
Anyway, the main points are describes in the latest post on the website: check here. But down here is a quick summary of the last few changes to the core gameplay. I am actively developing content now.
Newer Timeline System: In battle, your action now comes in when the character reaches the end of the timeline. Your speed determines how fast you zoom across the timeline. Faster characters can sometimes go in front of other characters, and even perform two actions before a slower one can act! Also, since the speed stat can be modified by titles, you can also improve your speed or cripple the speed of your foes.
Additive Titles, Additive Flowers, Small Stat Numbers: It helps improve balancing. Now titles aren't giving % boosts, but rather, + boosts. Since the stats are way smaller, each extra point matters more now than ever.
Faster & Free Hegemone Pass Action: The power to switch leaders in battle has been improved for your team, as you can switch leaders at any time you act, without it wasting the turn! (Animation would need to be improved, btw, to use the old attack version of the HP).
I'm back on track. So far, I have the level design prototypes of about 9 missions (about 1/3rd of the main missions).
Now that the game is more content work, I can't wait to showcase more interesting things. I'm working hard to get the game to have enough usable footage to make a nice announcement trailer. I'll probably need to contract a composer for a single track for the trailer, though...
I've been in the Underworld for another stretch of time... and I have returned with the game's first trailer!
This is also alongside the website's new coat of paint and a press kit!
Finally, there is going to be a small early bird test of the game's first demo, which will feature two missions, just to get some early feedback. You can register for this feedback demo here.
With this "official" announcement done, hopefully I can go back and finish the game in peace!
I've released a demo for the now… STEALTH JRPG, Hegemone Pass! This is version 0.9, RC1, meant for the future Kickstarter set in early May. Yes, it's very soon!
The demo is out on both Windows and Linux!
On that page, there is also a feedback survey, to collect any bugs, crashes, game suggestions, or balance tweaks.
Sorry for not having posted in a really long time! I'll try to be more active in the future. Keep your eyes and ears out for the Kickstarter!