Cross Platform questions (iOS/3ds/wiiu/xboxone)



  • Hi, I'm new to HaxeFlixel having previously made my own 2D engines before. I installed everything on Windows including HaxeDevelop and saw that I could deploy to PC/Android but not iOS. Do you need to be running HaxeFlixel on a Mac to deploy to iOS?

    Also, I've seen a couple of games that have been released for 3DS using HaxeFlixel, and a couple of youtube videos of HaxeFlixel demos running on ps4 and XboxOne but can't find any information about it. I already have a nintendo developer account and I am an xboxone partner with devkit, how difficult is it to deploy to these consoles? Are weird steps needed to deploy to them? What are the near-future plans for cross-platform development/deploy?

    I have also used MadeWithMarmalade for my past games and I found them problematic in regards to supporting new iOS versions. Has HaxeFlixel got a good track record for keeping up to date with mobile platform updates?

    Sorry for all the questions, I am very interested in developing with HaxeFlixel but I am still slightly unsure, I've invested a lot of time into learning Unreal4 and I can't figure out which to choose for my future games. Thank you



    • You do need to build your project on a mac (or at least on a machine that runs OSX/macOS).
    • Everyone can have a Nintendo developer account nowadays :) devKits are expensive.
    • http://forum.haxeflixel.com/topic/161/from-haxeflixel-to-consoles seems like the most mature way to publish on 3DS and PS4. The official way hasn't been made public yet: https://www.youtube.com/watch?v=4lL2N2siHlE. @larsiusprime should have more details, details that he probably can't disclose at the moment ;)
    • The official HaxeFlixel Native backend-chain (Hxcpp+Lime+OpenFL) has a good history of supporting new Native targets.
    • You can use Unreal4 with Haxe: https://github.com/proletariatgames/unreal.hx. If you want to make a 3D game, you can't use HaxeFlixel. There are some Haxe-based 3D-engine alternatives but it's not a straight-forward process like Unreal4/Unity. If you want to develop a cross-platform 2D game however, HaxeFlixel is really one of the best options available.

Log in to reply
 

Looks like your connection to HaxeFlixel was lost, please wait while we try to reconnect.