[solved] AssetData.hx & DefaultAssetLibrary.hx missing all my assets on Linux, but not on Windows
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So I have my project compiling fine on Windows, but I copy the whole thing to a Linux box and when it compiles (with
openfl test linux
oropenfl build linux
) it does not do the following two things that normally happen on windows:- copy the assets directory to to export/[platform]/cpp/bin
- have each asset mentioned in cpp/haxe/lime/AssetData.hx and cpp/haxe/DefaultAssetLibrary.hx
My AssetPaths.hx is just the standard one included with the flixel template:
package; @:build(flixel.system.FlxAssets.buildFileReferences("assets", true)) class AssetPaths {}
And my Project.xml doesn't seem to be something that would break on linux:
<!-- _____________________________ Path Settings ____________________________ --> <set name="BUILD_DIR" value="export" /> <classpath name="source" /> <assets path="assets" exclude="*.mp3|*.txt|*.fgr" if="windows | linux"/>
But, both generated .hx files have only the 5 default flixel assets, and none of my hundreds of ogg/wav/png/xml assets are in there.
haxelib list
gives the same on both machines: flixel git (equivalent of latest dev as of this week, with some PRs), openfl 3.6.1, lime 2.9.1, hxcpp 3.2.205.What could be getting in the way of the assets building normally?
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Earlier I had had just "windows" there; I guess I must have changed it to "linux" to get it to build on a one-off that I had working once. For some reason it doesn't like the
"windows | linux"
even on Windows, even though I have other lines using that like<haxedef name="TESTING_RECORD" unless="html5 | SCREENSHOTS | SANITY_CHECK" />
that work fine.Anyway, solution:
if="cpp"
instead.