Sync sound with FPS
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I'm wondering if it's possible to sync a sound with the game's FPS, for cutscene purposes. My idea is to load an image sequence, or a huge spritesheet, and have the audio in a single ogg file. I did something similar to this in my last game, but every now and again the game would lag causing the audio to de-sync.
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I think it'd be easier to sync image sequence to audio, not audio to image sequence.
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That's a good idea, but how exactly would I go about doing that?
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Probably using FlxSound.time