A Wicked Curse
A Wicked Curse
A Wicked Curse is a top-down adventure game set in a small procedurally generated open-world, with roguelike elements, and strong fairytale inspirations. Alongside upgradeable stats and equipment, it features a "curse" system, making each play through unique!
As mentioned above, the game includes a curse system in which you eat a cursed apple at the beginning of each run. These curses will alter your current witch, such as making anything she 'kills' turn into a frog, alter a stat or two, etc.
Additionally, there should be a full-fledged upgrade system. You will be able to upgrade stats, health, and purchase new equipment which should make each subsequent run a bit easier, and different than the last.
Looking to target PC / Mac / Linux
Any feedback, ideas, and especially criticism are all greatly appreciated. Follow me on twitter for more frequent updates.
I have a slightly larger devlog on TIGSource, here. I will update this one alongside the one on TIGSource, but if you want to see some of the older posts, have at it.
The forest seen in my main post above is actually going through some changes. The entire game was originally set to an ambitious 640x360, but we've downscaled down to a more maintainable 480x270 native pixel resolution. This is still a WIP (especially The Big Bad Wolf), but here's a look at some of the reworked assets:
A closer look at the new trees:
Lastly, a random GIF:
I love the direction of this! Sounds like it'll be pretty addictive!
I think the art-style is awesome. It's so cute! Looks like a lot of fun :D
The art is fantastic. Can't speak for the game because obviously it hasn't been released yet. Please keep us updated!
This looks great, Any plans to release a little build that we can mess with?
Thanks for all of the kind words. There should be a playable build sometime in the future, I'm just not sure when :slight_smile:
I've been coming across screenshots on Twitter... Looks fun! Keep it up!
Thanks for the kind words @nospoone .
I've spent the last few days implementing the equipment and enchantment systems, so I don't have much to show. However, here's a screenshot of the new look for the woods area, where the game starts:
Ignore that Robin Hood portrait, it's still a WIP.
It's been some time since I updated this devlog. I wish I had more to show, but I've been mostly coding the game's various systems.
Here's a GIF of the game's title screen, with save files:
Next, we have a new, high-def logo:
Third, here's a glimpse at the whale's belly dungeon, with cameos from the mini-alligator, oyster and jellyfish enemies:
Lastly, a door in action in the whale's belly:
That's it for now. :smile:
I've been coding a lot of the UI lately, but took a break to clean up the game's intro area where you can buy upgrades and/or equipment. Here's a look at it, sans the shops, with the game's loading screen towards the end:
Ignore the sloppy Robin Hood textbox. That hasn't been touched up yet.