Sprite rendering issues on CPP targets
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Hi! I'm running into a couple of issues with getting the CPP targets to render sprites how I want them to. The odd thing is that flash builds display just fine. The pics I've included detail the problems.
CPP Build
Flash Build
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If you compare box 1 on the images, you'll see a rotated FlxSprite (by about 45 degrees). in the CPP build its all smoothed out. I'd like to retain the 'chunky' look of the flash build, but I have no idea how. Ive tried messing with the sprite's
antialiasing
andpixelPerfectRender
settings, but its just not doing anything for me. -
In box 2 of the images, you'll see that the middle ball of the cursor in the cpp build is off-center. I'm not really sure what steps to take to try and fix that at all. Both builds have an internal resolution of 320x180, so I don't know what exactly is causing it to be off like that.
Any help would be greatly appreciated. Thanks!
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Have you tried setting
FlxG.camera.pixelPerfectRender
totrue
? http://api.haxeflixel.com/flixel/FlxCamera.html?#pixelPerfectRender
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Unfortunately yes. It didn't seem to affect anything.