I have a shader effect applied to the default camera which makes it look like night time (dark, blue-ish color).
I didn't want this effect to be applied to my gui elements, so I made a new camera for this and assigned some gui stuff to it like so:
FlxG.cameras.add(guiCamera); guiThing1.cameras = [guiCamera];
However, after doing this, the shader effect is no longer visible... so then I tried setting the background color of the new camera to transparent like so:
guiCamera.bgColor = FlxColor.TRANSPARENT;
After doing this, the shader effect becomes visible again, but the gui-elements disappear; it turns out that they always disappear when you set the camera's background color to transparent. Is this... normal?
I guess I could set the shader property on every single thing in the game, except for the gui-stuff, if nothing else works. Does anyone have any ideas or suggestions?
Have you considered using this demo code instead:
And remove the radius. I think.
Or the same thing with this library:
With a ZSpotLight. Simply add the spotlight below your gui in your create.
var spotlights = new ZSpotLight(0xff004080); spotlights.add_to_state(); spotlights.add_light_target(mouseCon, 0);
Thanks for the reply.
Actually, I'm the one who made that DynamicShadows demo :p Anyways, I'm on OpenFl Next and blend modes don't work properly there as far as I can tell (don't think they ever have)... I'll have to do some more experimenting :alembic:
Oh. Your welcome for the reply. Sorry I wasn't any help.
It turns out that it was a bug that made stuff disappear when the camera's bgColor was transparent. I upgraded to the latest git version of flixel and got it working again.