Getting stuck on tiles of an FlxTilemap?
Hey, I discovered a strange glitch that allows the user to momentarily "climb" onto a block of the FlxTilemap if they're going fast enough. This only lasts a moment, but my game has a 'boost' ability, and by repeatedly doing it (it sets your x speed to 400, i.e. pretty fast) and jumping, you can 'climb' the wall which is kinda gamebreaking as it lets you get places you're not supposed to go. Anyone know what the fix is for this? Is there a way to make the tiles on FlxTilemap more flush, not be treated as individual tiles but as one big one when part of a wall together?