Repel Ball - Pong meets Juice it or Lose it
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Hi,
This my very first game I've been working on. It's simply Pong with some juice inspired by Juice it or Lose it.Some Features:
- Faces
- 1 - 4 balls
- 2 Powerups (more coming)
- Simple AI
GFXs:
- 8 colors
- Ball Trail
- Screenshake
- Paddle Stretch
- Ball Particles
- Glitch (screen flash)
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The game is in portrait mode since it was originally designed for an mobile game compo which I used as real deadline.
Lastest screenshots:
I've made the paddles go :o "Ooh!" when you switch the color :D
#screenshotsaturday #gamedev #indiedev #haxeflixel
Adding juicy stuff to Pong
Engine: @HaxeFlixel
#saturdayscreenshot #gamedev #indiedev #haxeflixel
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Something new added/changed since the last time
- Flat Powerup Graphic
- Click-to-spawn Powerup
- Pause to emphasize Powerup and Goal
- Notification
- Some fixes for Powerup collision
- Watermark (because of this)
- And some other stuff for making the development and testing easier
I'm having some problems with game design regarding: powerup spawning, powerup lifespan, ball speed, etc...
New screenshot
Added slow-mo and click-to-spawn to test the game
#gamedev #indiedev #haxeflixel
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Changes
- New Powerup! Speed Boost
- Make sure ball clones from powerups won't be > 90 degrees to the walls (or they would be hard for the player or go very slow vertically)
Regarding Game Design problems mentioned last week
- Balanced Powerup lifespan
- Increase Ball Speed and Paddle Speed every 10 seconds
- Powerups are now spawned in waves
- Previously a single powerup spawned every few seconds
- Spawned in 8 waves per minute
News
- A friend in my class asked to play my game :D (it seemed to be too hard for him :P)
- Two others have asked for Local Multiplayer mode (that sounds like a lot of work for me)
New Powerup: Speed Boost (Orange)
#screenshotsaturday #gamedev #indiedev #haxeflixel
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really cool stuff