Comfort way to get (crossplatform) justpress || justtouch point relative coordinates for playstate
have any prefer comfort simple way to get relative coordinates from playstate?
in my code i use syntax
144 _xpressed = FlxG.mouse.screenX / PS._sdpi;
710 if (FlxG.mouse.justPressed)
Windows , neko work done, but when i try build android, have errors
$ lime build android
source/PS.hx:144: characters 14-24 : Class<flixel.FlxG> has no field mouse
source/PS.hx:710: characters 6-16 : Class<flixel.FlxG> has no field mouse
have any way to get RELATIVE press || touch platform auto determine method?
or i must write something as
#if mobile ....?
You should use
FlxG.mouseinside a conditional compilation flags
#if !FLX_NO_MOUSE _xpressed = FlxG.mouse.screenX / PS._sdpi; #end
@DleanJeans can't find description in manual... is it unofficial?
Manual? Which manual?
It's probably somewhere in the documentation and it's definitely official
Gama11, in irc, say comment line which turn off mouse if mobile in Project.xml . I do this, then build apk , then test samsung gt2 10.1 , and my touch automatically convert in justpress etc.
Now have little bug with png big pictures of background and buttons look like black rectangles, but it another problem... this step solved.