Slow motion at low frame rate
I use "new FlxGame(320, 240, PlayState, 1, 60, 60)" for my HaxeFlixel game (dev branch, c561696).
I noticed that when I run my game with (for example) many colliders, or at slow targets, FPS counter in debugger shows ~30 FPS, and the game becomes slowed down (like all movement and sprite frame animations are slow motion).
But when I explicitly change the rate to 60, 30 in FlxGame constructor, the slow target (for example, Android) is running at normal speed (and FPS counter in debugger shows ~15-20 FPS). When the rate is or 30, 30, I get both normal speed and FPS (~30).
I expect the 60, 60 mode to act the same as 60, 30 one.
Any ideas how to eliminate slow motion without limiting FPS to 30?
You can set FlxG.fixedTimestep to
falseand your game will lag instead of running in slow motion.
falseprior to FlxGame construction.
It's seems a bit faster, and raises FPS to ~30-35, but still not normal speed :/