When I call viewCache() from the debugging console...
Which object am I actually calling it on?
I'd like to call it programatically from within my game, and so far have been unable to track down the solution.
This might sound like an odd request, but I'm getting to the bottom of a very strange bug in HaxeFlixel in which game-breaking animation lag is fixed simply by looking at the cache.
Nevermind, I found it!
The call targets FlxG.bitmapLog
I'll leave this post here in case it helps anyone else.