ECS in HaxeFlixel?
Anyone has implemented Entity Component System in HaxeFlixel?
I'm researching the example of the Ash Engine to integrate it with HaxeFlixel, and with HaxeFlixel game loop.
Maybe someone who has done this can show me how to do it so I don't have to reinvent the wheel? Thanks
EDIT: Found Edge Engine and it seems easier to integrate with HaxeFlixel.