Rotate and move a sprite around a point
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Hi ! First, sorry if there are English mistakes, I'm French, so, it's not my mother language you know...
I have some troubles making a portage of my last game never released.
I'm trying to remake this :
https://twitter.com/GLOW_Shana/status/750823403196706821I've done it by using Phaser, and i'm trying to remake it by using Flixel this time. But, in Phaser, it was very easy to move a sprite around a point and to make it facing the sprite.
I saw "FlxPoint" and the "rotate" method, so I used it, but it's pretty weird... I'm setting the positions of my sprite on a sprite (a circle basically), so, normally, its top left point should be everytime on the circle, no ? My circle's got a radius of 64, so it's a perfect circle, but when it rotates, It goes beyond the edges...I'm using this (On Player extends FlxSprite) :
....
centerPoint = new FlxPoint(640 / 2, 360 / 2);
.....var p : FlxPoint = this.getScreenPosition();
var np : FlxPoint = p.rotate(this.centerPoint, 2 );
this.setPosition(np.x, np.y);Thanks for your answers.
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The easiest way I can see is using 2 cameras, one for the game itself and the UI (gamepad) and change the first FlxCamera::angle.
You will want to make the first camera bigger and center it.Here's how to create a new camera:
var gameCam = new FlxCamera(); var uiCam = new FlxCamera(); FlxG.cameras.add(uiCam); // set default cameras or everything will be rendered twice (on uiCam, too) FlxCamera.defaultCameras = [gameCam];
Your way is OK but you can improve it like this:
// get a FlxPoint from the pool // FlxG.width and FlxG.height for the game/screen height var centerPoint = FlxPoint.get(FlxG.width / 2, FlxG.height / 2);
// getScreenPosition() ...gets the position on the screen // getPosition() gets the position in the world even if the camera moves var p : FlxPoint = this.getPosition(); p.rotate(this.centerPoint, 2); // no need to create np this.setPosition(p.x, p.y) p.put(); // put it back to the pool
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Ok thank you, it finally works. It was a problem about origin point in fact ^^ ...
Thank you :) !
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Just curious, with which way did you solve your problem?