Suggested library/resources for mobile online multiplayer action game?
I want to make the mobile version of G-Switch 3 with an option for playing online between mobile devices, by local wi-fi at least.
I have no experience with online multiplayer, I just read some general info, but I'm not sure where to start. NugServer seemed like a good, simple option, but it seems that it's not available to download anymore.
This is an action game, so I think UDP is necessary. Any suggestions? Thanks!
Also from /r/gamedev
- http://gafferongames.com/networking-for-game-programmers/ Highly regarded article
- Beej's Guide to Network Programming Using Internet Sockets
- http://www.gdcvault.com/play/1014345/I-Shot-You-First-Networking GDC: "Gameplay Networking in Halo: Reach"
- http://electronics.howstuffworks.com/halo-network.htm Halo Networking
Well that's lots of stuff to read
Awesome, thanks! I had considered MpHx, but I'm not sure since it seems to have some lag issues and doesn't seem stable yet. But I may give it a go.
Mphx is not udp so if you are for sure looking for that it will not work. Also ecs is tcp but from my testing seems a lot moreally stable and does confirmed work great with mobile , if you decide to go with this solution of have server terminal source that I could give to you. Theno there is udp with hxnet and one of @Ohmnivore github libaries that looked very nice and was udp but I'm on mobile site I can't find the link right now, but I will once I get home or if ohmnivore can help me out
@PXshadow Yes I think UDP is necessary, and even then I'm not sure how well I'll be able to mask lag issues with this particular game. Thanks.