Terrible performance in html5
I wasn't expecting amazing performance, but I can't seem to hold 30fps on a screen with 5 FlxSprites static on screen, granted some of them are 800x600 and one is animated, here's a snippet from the profiler. Any guess to what I should look into optimizing?
I didn't use html5, but people say that it should be used with -Dwebgl flag, do you use it?
what profiler is that..? I am also trying to get HTML5 working at 30fps but I have not been able to get hxScout to work since my game instantly crashes when I try to open up a windows version of the game.
I am using Dwebgl, the lag mostly seems happen on animation and alpha, so I may just remove those for the html5 version of the game.