FlxTileblock not working in windows.
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Hi,
I need help with this. I'm using FlxTileblock for backgrounds, and this work fine in Flash, and Neko, but is invisible in Windows.
_background = new FlxTileblock(0, 0, Math.ceil(FlxG.width * 1.2), Std.parseInt(this.properties.get("backH"))); _background.y = FlxG.height - _background.height - 30; _background.loadTiles(Reflect.field(Reg,this.properties.get("back")), 256, Std.parseInt(this.properties.get("backH"))); _background.scrollFactor.set(.55, .15);
This (Std.parseInt(this.properties.get("backH"))) is because i get this info from a TiledMap.
This is the image https://drive.google.com/open?id=0Bw-GVZEumxhWTUdiemRNb09JaXMThis are my settings
actuate: [1.8.7]
box2d: [1.2.3]
flixel-addons: [2.2.0]
flixel-demos: [2.3.0]
flixel-templates: [2.1.0]
flixel-tools: [1.2.1]
flixel-ui: [2.2.0]
flixel: [4.2.0]
hxcpp: [3.3.49]
layout: [1.2.1]
lime-samples: [2.6.0]
lime: [2.9.1] 3.3.0
openfl-samples: [4.0.0]
openfl: [3.6.1] 4.3.1
swf: [2.3.0]
Haxe 3.3.0I try changing to FlxSprite but was the same.
Is the image the problem
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Update:
I think the problem is not FlxTileblock, is Reflect.I made a trace in the values for this.properties.get("back") and for Reflect.field(Reg).
...Mark as closed. The problem was that in Reg Class the var was declared "inline" and Windows don't accept that seems.