Touch events in Android
-
Hello there, I am pretty new to the Haxe and HaxeFlixel Community, after completing the tutorial on the official docs AND after finishing the RPG tutorial I found here in the forums, I thought I'd try to test that tutorial on a mobile device. So I need to convert mouse clicks in my code with screen touches. I am sure it isn't THAT hard but I have struggled to find any working example involving touch events in mobile devices in HaxeFlixel, only infos about the FlxTouch class. Here's what I tried so far :
Insead of
if (currentAction == Walking && FlxG.mouse.justReleased) { var tcX = Math.floor(FlxG.mouse.x / TILE_WIDTH); var tcY = Math.floor(FlxG.mouse.y / TILE_HEIGHT);
I tried this :
if (currentAction == Walking && FlxTouch.justPressed) { var touchPosition = FlxTouch.justPressedPosition; var tcX = Math.floor(touchPosition.x / TILE_WIDTH); var tcX = Math.floor(touchPosition.y / TILE_HEIGHT);
When running
lime test android
I get the following errors:
source/PlayState.hx:169: characters 34-54 : Class<flixel.input.touch.FlxTouch> has no field justPressed source/PlayState.hx:171: characters 23-51 : Class<flixel.input.touch.FlxTouch> has no field justPressedPosition
Can anyone help me here ? Any working example involving touch events would do. Thanks !
-
To check touch input, you need to use FlxG.touches
You can get the first touch with FlxG.touches.getFirst()
Then you can calljustPressed
on it