Grabbing the screen's pixels (BitmapData)
I want to grab what's currently on screen and make a FlxSprite out of it (thinking about making a nice transition effect with it later) and I've tried using FlxScreenGrab to get the bitmap data like so:
var data = FlxScreenGrab.grab(new Rectangle(0, 0, FlxG.width, FlxG.height), false, true).bitmapData; add(new FlxSprite(0,0, data));
but the only thing getting copied seems to be the openfl fps counter I'm using...
Anyone else tried to do something similar who can share some knowledge?
What target are you using? This is not easily possible on native targets, see https://github.com/HaxeFlixel/flixel-addons/issues/82.
Cpp target is what I want to release on, but Neko (sometimes Web) target when I'm working on the game.
That's a shame... I might have to think of something else then is seems.