Compiling HaxeFlixel to be used as a Windows DLL
I am evaluating HaxeFlixel for a 2D game engine / framework.
I like the idea that I can be deploy the game as a Windows executable or in HTML5 format.
I would like to use HaxeFlixel to develop new game(s) that will be part of an existing game that was programmed in C++ using DirectX - such that the new game will be invoked from the DirectX menu.
Can I compile the HaxeFlixel project to a Windows DLL?
and than call the "main" function from the new game