Jump function not working...



  • Hi again,

    as my time with haxeflixel is going, I am trying to make a jump possible, while the left and right movemet works, for some reason the jumping section is not working, I tried to watch the bool in the debugger and it seems to pass true while I press the key but it stills does not work, any help will be most welcome.

    here is the player code:

    package;
    
    import flixel.FlxSprite;
    import flixel.FlxG;
    import flixel.util.FlxColor;
    class Player extends FlxSprite
    {
    	var _left:Bool;
    	var _right:Bool;
    	var _jump:Bool;
    	public static inline var speed:Float  = 30;
    	public static inline var gravity:Float  = 800;
    	public static inline var jumpSpeed = 250;
    	
    	
    	public var climbing:Bool = false;
    	private var onLadder:Bool = false;
    	
    
        public function new()
        {
    		
            super();
    		makeGraphic(16, 16, FlxColor.RED);
    		drag.x = drag.y = 1000;
    		maxVelocity.x =maxVelocity.y = 150;
    		acceleration.y = gravity;
    		
    		
    		
        }
    
        override public function update(elapsed:Float):Void
        {
            super.update(elapsed);
    		//acceleration.x  = 0;
    		
    		Movement();
    
        }
    	
    	private function Movement():Void
    	{
    		_left = FlxG.keys.anyPressed(["LEFT", "A"]);
    		_right = FlxG.keys.anyPressed(["RIGHT", "D"]);
    		_jump = FlxG.keys.anyPressed(["W", "SPACE", "UP"]);
    		
    		
    		if (_left && _right)
    		{
    			_left = _right = false;
    		}
    		
    		if (_right)
    		{
    			velocity.x += speed;
    		}
    		
    		if (_left)
    		{
    			velocity.x -= speed;
    		}
    		
    		if (_jump)
    		{
    			velocity.y -= jumpSpeed;
    		}
    	}
    	
    }
    


  • What I did to fix it was call Movement(); before super.update(); , and that seemed to fix the jumps

    override public function update(elapsed:Float):Void 
    	{
    		Movement();
    		
    		super.update(elapsed);
    	}
    

    This has a bit mroe info about super.update
    https://github.com/AdamAtomic/flixel/wiki/Flixel-Cheat-Sheet-1:-The-Basics#why-isnt-anything-happening


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