Haxeflixel use case; ECS?



  • I tried (twice) making an entity-component system with HaxeFlixel; it always seems like I'm fighting the architecture -- FlxObject, FlxSprite, etc. just have loads of properties (position, velocity, image, etc.) and are "supposed" to be used as the building-blocks of monolithic classes?

    I don't know if I'm getting it. Can someone provide a non-trivial (like non-demo) version of a game that shows how HaxeFlixel is supposed to be used, and/or architected?


Log in to reply