Is SteamWrap still a thing?
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I'm in the midst of getting a HaxeFlixel game ready for Steam, and the most prominent way I've seen to handle this is SteamWrap. https://github.com/dukope/SteamWrap
Is this the right way to incorporate the API? I wasn't sure, since it was last updated about 4 years ago - I wanted to make sure there wasn't some other preferred way to do it before tangling myself up in that.
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Lars has a fork of that he's using for Defender's Quest and is way more updated: