Windows build lagging on __resources__.cpp
I'm trying to build a game with embedded resources on Windows, but it keeps stalling out when building the resources.cpp file. Between map files, images, and sounds, there are a lot of files, but the same build is compiling just fine on my Mac. Admittedly, my Mac is a lot faster and not a laptop I bought for $200 last Black Friday, so that may have something to do with it...
But I digress. Is there some way I can get past this sticking point in the compilation?
Update: it's not freezing, just taking a while. Between prioritizing the cl.exe process and good ol' fashioned patience, I've been able to compile.