collision problem with FlxTilemap
I'm having some weird problem using FlxTilemap.
Here's a gif to explain better:
The problem is: the player (which is a FlxSprite instance) collides correctly until that point on map (it should stay on top of green block).
Do you have any idea of what is causing this?
or you can set it manually:
FlxG.worldBounds.set(x, y, width, height);
Thanks, it was exactly this. Working great now!