Overwriting a FlxNapeSprite's bitmapdata

  • I trying to change the graphics of a FlxNapeSprite by using the bitmapdata of two different FlxGraphic variables, but running this two times (second time == original state) makes the game crash, why? Interestingly, if I create a completely new bitmapdata every time, it works without any problems...

    if (state == STATE_SMALL) 
        body.scaleShapes(.25, .25);
        this.pixels = circleGfxSmall.bitmap;
        body.scaleShapes(4, 4);
        this.pixels = circleGfxBig.bitmap;

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