Overwriting a FlxNapeSprite's bitmapdata
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I trying to change the graphics of a FlxNapeSprite by using the bitmapdata of two different FlxGraphic variables, but running this two times (second time == original state) makes the game crash, why? Interestingly, if I create a completely new bitmapdata every time, it works without any problems...
if (state == STATE_SMALL) { body.scaleShapes(.25, .25); this.pixels = circleGfxSmall.bitmap; } else { body.scaleShapes(4, 4); this.pixels = circleGfxBig.bitmap; }