Using the default pixel font with an openFL TextField
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I'm using an openFL TextField type INPUT for android target as a workaround so I can get the softkeyboard when it receives focus.
I found this and I'm doing a similar workaround.
I have it scale to my game and everything works fine, but I can't get the font to match the default pixel font HF uses. How can I do that?
I've tried copying the flixel font to assets/fonts/nokiafc22.ttf to use it, but it still uses the system font. If I specify "_sans" I get the sans font no problem, but I'd like to match the HF pixel font.
Is there a way to do this? Maybe I'm missing something simple here.
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I figured it out. I needed to use
Assets.getFont()
andembedFonts = true;
Here's the code if it helps anyone.
var oflScaleX = Lib.current.stage.stageWidth / FlxG.width; var oflScaleY = Lib.current.stage.stageHeight / FlxG.height; var inputText = new TextField(); var fontName = Assets.getFont("fonts/nokiafc22.ttf").fontName; inputText.embedFonts = true; inputText.defaultTextFormat = new TextFormat(fontName, textSize * oflScaleY); inputText.type = TextFieldType.INPUT;
EDIT: You don't need to copy the font to your project assets. You can use on existing FlxText object to get the font.
inputText.defaultTextFormat = new TextFormat(txtMessage.font, textSize * oflScaleY);