Tiled Polyline collision
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Hello, I'm a complete beginner to this framework and I'm loving it.
I'm trying to make a top-down game. I'm using Tiled for the maps. I've got the rendering of the map done correctly.
I'm using a polyline object to make the walls of the collision but I don't know how to handle them in the game.
All that I've got is an array ofFlxPoint
that are the coordinates of the vertices of my polyline.
I can't use theFlxNapeTilemap
because the polyline isn't tile-based but map-based.
Can someone help me?
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You could probably just have a single (invisible) Nape
Body
with a polygon shape that handles the collisions.
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@gama11 I thought about doing so
I'm going to try to do so.
Thank you very much