Haxeflixel next issues with grabbing screen



  • So for a lot of the transitions I currently do I grab the screen and then delete the actual FlxSprites for transitions in order to keep the frame rate high on mobile. It works wonderful in Legacy but unwanted results occur during next.
    alt text and on cpp target it crashes.

    I use this code for screen grabbing and setting as an FlxSprite

    	 // Creating BitmapData object
    var BITMAP:BitmapData = new BitmapData( FlxG.width, FlxG.height, true, 0x0 );
    // Draw canvas
    BITMAP.draw( FlxG.camera.canvas ); // FlxG.stage can also be used
    // New FlxSprite
    var screen2 = new FlxSprite();
    // Loading the bitmap into the sprite
    screen2.loadGraphic( BITMAP, false ); 
    FlxG.state.add(screen2);
    

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