Temple of Chao - an arcade RPG
I'm making a dungeon crawler inspired by ye olde Dunjonquest games (like Temple of Apshai). It's main focus will be put on exploration and there will be no random level generation. Also, death does not mean losing your character, it just moves you back to the game's lobby to buy new equipment, level up some stats and finally dwell back into the dunjon.
Sooo, here's our hero battling two dangerous cave-reindeers: