Any way to examine FlxSound Amplitude as it plays?
Does anyone know if there is a way to get the amplitude of the sound at the current time as it plays?
I know about these:
but those don't update as the sound plays. they are static.
I'm trying to visualize sound based on it's current waveform volume, and there doesn't seem to be a way to do that in the FlxSound interface?
Anyone have any ideas? Thanks!