Any way to examine FlxSound Amplitude as it plays?

  • Hey everyone.

    Does anyone know if there is a way to get the amplitude of the sound at the current time as it plays?

    I know about these:

    but those don't update as the sound plays. they are static.

    I'm trying to visualize sound based on it's current waveform volume, and there doesn't seem to be a way to do that in the FlxSound interface?

    Anyone have any ideas? Thanks!

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