Manually delete when switching states?
I've got a lot of objects that I've created inside a FlxState that I am not add()ing to the state because they don't need to be updated or drawn. Do I need to manually delete these objects when switching to another state?
After some experimenting it looks like I can add() the objects to the state and just kill() them to keep them from being drawn and updated, thus sidestepping the issue.
kill() and then delete() is the idiomatic way