Is it cool to use FlxState for EVERY game object?
I'm uncertain how to go about things now that I've learned FlxSprite is not a displayObject type thing.
Can someone describe to me how HaxeFlixel wants things done? Just a bunch of factorys in the playstate? What if I'm dealing with multiple coordinate systems that would benefit from nested Display objects?
Right now I'm just using a flxState as a container for every game object. It does not have its own coordinate space.
FlxStatefor that is definitely a very unusual approach... So you're
FlxStateinstances to the main
FlxState/ game state?
Usually you'd use a
FlxNestedSprite. Neither of them are proper "display object containers" like you might be used to from the Flash API though.