Can't run game by 'lime test neko'

  • Getting that error:
    export/linux64/neko/haxe/ApplicationMain.hx:205: characters 57-75 : Warning : Use programPath instead
    export/linux64/neko/haxe/ApplicationMain.hx:89: characters 42-60 : Warning : Use programPath instead
    AL lib: (EE) stream_state_callback2: Received stream failure!
    Invalid field access : set
    Called from flixel/FlxSprite.hx line 1147
    Called from flixel/FlxSprite.hx line 1300
    Called from flixel/FlxSprite.hx line 504
    Called from Player.hx line 8
    Called from a C function
    Called from Player.hx line 6
    Called from PlayState.hx line 10
    Called from flixel/FlxGame.hx line 627
    Called from flixel/FlxGame.hx line 712
    Called from flixel/FlxGame.hx line 665
    Called from flixel/FlxGame.hx line 538
    Called from openfl/_legacy/events/EventDispatcher.hx line 98
    Called from a C function
    Called from openfl/_legacy/display/DisplayObject.hx line 161
    Called from a C function
    Called from openfl/_legacy/display/DisplayObjectContainer.hx line 286
    Called from openfl/_legacy/display/Stage.hx line 1103
    Called from openfl/_legacy/display/Stage.hx line 351
    Called from openfl/_legacy/display/Stage.hx line 1084
    Called from openfl/_legacy/display/Stage.hx line 430
    AL lib: (EE) alc_cleanup: 1 device not close

    Haxe version is Haxe 3.4.7, HaxeFlixel from git

    Compiling code from third chapter of tutorial "Groundwork"

  • administrators

    @aprokurov said in Can't run game by 'lime test neko':

    Invalid field access : set

    "Invalid field access" is usually an indication for a null reference error. Perhaps you're doing something with a sprite that has already been destroyed?

    Are other targets working? It seems likely they would have the same issue.

    Compiling code from third chapter of tutorial "Groundwork"

    It might be a bit early in the tutorial to do this, but whenever you run into trouble, you can compare your code to the finished version of the game here:

Log in to reply

Looks like your connection to HaxeFlixel was lost, please wait while we try to reconnect.