FlxTilemap debug draw
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Hello, forum dwellers!
How about changing the default FlxTilemap debug draw to exclude the blue uncolliding tiles? They are always only bothering me :-) For comparison (I have several FlxTilemap layers imported from Tiled):
I could make a PR, but I'm not sure if I should cut the blue rects entirely, provide a Bool compatibility variable, or FlxColor one, or does someone have a better idea?
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I think a bool to hide blue rects, set to true by default, would make sense.
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Here's the PR:
https://github.com/HaxeFlixel/flixel/pull/1847
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For those interested, while still working on the proper PR, I invented some fancy debug draw:-)
You can't pass from the side of a green line, but can do it if at first crossing a pink one. This is for complex allowCollisions flags
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@starry-abyss That's awesome! Kinda odd that nobody has thought of visualizing allowCollisions before lol.
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@Ohmnivore Thanks, you can take part in our little discussion at PR page
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If someone wants the fancy debug draw example code (and to survive a git reset ;-)):
https://gist.github.com/starry-abyss/25f334cb94668005545e7c306e132491I think I'll return to it later, when the project will use more of custom colliding tiles. Feel free to share your debug draw code as well ;-)