Is there a faster way to draw shapes?

  • My next game is going to make heavy use of shapes (especially polygons), and I would like for some of those shapes to change in real-time (mostly by moving the vertices). I've noticed that calling drawPolygon(vertices, fillColor, lineStyle, drawStyle) every frame is a bit expensive, so I was wondering if there is by any chance a more efficient way of doing this? I'm only concerned with desktop targets.

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