How to know if a body is "standing" on the ground in Nape?
Don't know if someone here's used to Nape.
I'm just getting to Nape so I'm trying to make something like this: I have a body controlled by the player and a planet pulling the body down with its Also.
I don't know if there's something similar to
FlxObject::touchingto enable the player to control the body when it's on the ground. Also the body could be rolling, twisting, doing some backflips :P so this may be hard.
There's a pretty long manual for Nape which I'm gonna read when I have time. Maybe the answer is in there.
After reading the manual, the first solution I could came up with is: add a
standingflag and use a
InteractionListenerwhich flips the flash at the BEGIN and END of collision with the 'feet'.
I think your answer is the best way to do it in the
if that didn't work i would recommend using the
FlxSpritefor checking if you are using the