How to know if a body is "standing" on the ground in Nape?



  • Don't know if someone here's used to Nape.
    I'm just getting to Nape so I'm trying to make something like this: I have a body controlled by the player and a planet pulling the body down with its Also.
    I don't know if there's something similar to FlxObject::touching to enable the player to control the body when it's on the ground. Also the body could be rolling, twisting, doing some backflips :P so this may be hard.
    There's a pretty long manual for Nape which I'm gonna read when I have time. Maybe the answer is in there.



  • After reading the manual, the first solution I could came up with is: add a feet and a standing flag and use a InteractionListener which flips the flash at the BEGIN and END of collision with the 'feet'.



  • I think your answer is the best way to do it in the napeway .
    if that didn't work i would recommend using the FlxSprite for checking if you are using the FlxNapeSprite


Log in to reply
 

Looks like your connection to HaxeFlixel was lost, please wait while we try to reconnect.