Best way to make game with vectors / shapes

  • My next game will be using "vector graphics", so basically I will just use lines/shapes instead of bitmap graphics.

    I realize that HaxeFlixel is probably not the most well-suited framework for this, but since I have been using flixel for years now, I would prefer to not have to learn a whole other engine, if possible.

    So I've been testing the shape functions in HaxeFlixel, and here are the problems I've encountered:

    • Since the shapes are drawn to a bitmap, I can't zoom in as much as I want without making the shapes pixelized. This is problematic since I would like to zoom the game in/out by a factor of about 4x.
    • When I zoom out, since the shapes are actually bitmaps, the anti-aliasing is not great. It might be acceptable, but it's noticeably worse than when viewing at 100%.
    • It would also be a nice feature to be able to maintain the thickness of the lines independently of the zoom.

    I've noticed that when using shapes directly from OpenFL, I can scale the shapes and they are always smooth. But then I lose all the nice HaxeFlixel features such as camera zoom, and the performance is probably worse (although I still need to test this).

    This is a desktop game with cpp target, so hardware rendering is preferred.

    Is there a better way to do this that I'm missing? Any suggestions are much appreciated, thanks.

Log in to reply

Looks like your connection to HaxeFlixel was lost, please wait while we try to reconnect.