Best way to give the impression that a circle + texture is rotating
I want to generate "fake" 3D planets, something like (minus the clouds/moons/asteroids):
(Image from the game planetarium.)
I think using shaders could be the right way to do that.
It's the first time I'm going to use shaders and I wonder if you could help me by pointing myself to some lectures or tutorials.
Thanks for any help!