Best way to give the impression that a circle + texture is rotating

  • Hi everyone!

    I want to generate "fake" 3D planets, something like (minus the clouds/moons/asteroids):

    alt text
    (Image from the game planetarium.)

    I think using shaders could be the right way to do that.
    It's the first time I'm going to use shaders and I wonder if you could help me by pointing myself to some lectures or tutorials.

    Thanks for any help!

  • If it were me and the surfaces of the planets remain the same I would just use a simple looping animation instead. At least, that's just what I would do.

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